Transmedia Storytelling concepts and practices since 3000 B.C.
Transmedia Storytelling has been a topic that for the last two years started to leave the trendy blogs and academic discussions and get into CMOs plans and big brands long term goals.
Through a series of examples from all over the world and core concepts, the idea here will be to start mapping what is being done and practiced with Transmedia Storytelling: on entertainment, marketing, politics and even education. Since the lines are getting more and more blurred between disciplines even a platform that engages 210 k students from public schools in Rio can be quite an example to brands right?
But first, lets explore the Transmedia Storytelling principles brought by the inventor of the term, Henry Jenkins. Henry showed us this principles during the Futures of Entertainment 4, event hosted by MIT on november.
And now, lets pay attention if these principles can be really powerfull for brands. And how, at the same time, they mix past and future. Sheherazade and the Matrix.
1. Spreadability vs. Drillability
The
ability and degree to which content is shareable and the motivating
factors for a person to share that content VS the ability for a person
to explore, in-depth, a deep well of narrative extensions when they
stumble upon a fiction that truly captures their attention.
2. Continuity vs. Multiplicity
Some
transmedia franchises foster an ongoing coherence to a cannon in order
to ensure maximum plausibility among all extensions. Others routinely
use alternate versions of characters or parallel universe version of
their stories to reward mastery over the source material.
3. Immersion vs. Extractability
In
immersion, the consumer enters into the world of the story (e.g. theme
parks), while in extractability, the fan takes aspects of the story
away with them as resources they deploy in the spaces of their everyday
life (e.g. items from the gift shop).
4. Worldbuilding
Transmedia
extensions, often not central to the core narrative, that give a richer
depiction of the world in which the narrative plays out. Franchises can
exploit both real-world and digital experiences. These extensions often
lead to fan behaviors of capturing and cataloging the many disparate
elements.
5. Seriality
Transmedia
storytelling has taken the notion of breaking up a narrative arc into
multiple discrete chunks or installments within a single medium and
instead has spread those disparate ideas or story chunks across
multiple media systems.
6. Subjectivity
Transmedia
extensions often explore the central narrative through new eyes; such
as secondary characters or third parties. This diversity of perspective
often leads fans to more greatly consider who is speaking and who they
are speaking for.
7. Performance
The
ability of transmedia extensions to lead to fan produced performances
that can become part of the transmedia narrative itself. Some
performances are invited by the creator while others are not; fans
actively search for sites of potential performance.
For the next post, Avatar, education and Transmedia Storytelling.
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This is a very nice summary of HJ's position on elements of Transmedia story telling. I am currently using some of these ideas in my own Transmedial narrative. The SEER
Posted by: The SEERS Story | 24 August 2010 at 02:03 PM