When we started AdMob (my day job, to be quite clear) three years ago, there really was a dearth of information about the mobile web and it was generally agreed that "people won't download apps" - and there was very little known about the ones that people did download. At the same time, as our company began to take off we recongnised that we were generating a significant amount of data ourselves, so we decided to share it with the community to shed some light into the more obscure corners of the mobile industry.
And so our Metrics offering was born. Metrics is a free monthly report that you can download or subscribe to here and consists of 20 or so pages of information from around the world. This includes top markets for the mobile web, the type of handsets people are using in these markets and key trends like the growth of Smartphones generally and iPhone and Android, in particular. Since it's based on around 9.6 Billion ads served every month, it's certainly a statistically accurate sample and is used by analysts, journalists and marketers alike to help to understand the mobile landscape.
This month, the Metrics report includes some Primary Research AdMob undertook into iPhone Apps. Unlike the main report, this was based on a small survey of users responding to an ad announcing the survey, so there will be some bias due to the methodology. However, it does make interesting reading and I think it's reasonable to draw some sound conclusions based on this and ongoing market feedback.
Currently, there's a major trend among marketers to commission Apps for their brand and we've seen successful Apps from the likes of Reebok, Capital Radio and Pepsi recently, with plenty more in the planning and build stages. With over 3 million Apple devices (iPhone and iPod Touch) in the UK alone, this is already a large addressable market and one that's continuing to grow.
Here's a few highlights from the research if you're thinking about Apps and need some supporting data:
- People claim to spend over an hour a day engaging with their Apps.
- iPhone users download 11 new Apps per month (8 free) and iPod Touch 18 per month (16 free).
- Most discovery and downloading happens on the mobile device (as opposed to on a PC). Therefore advertising within other Apps is a really important way of promoting new ones.
The case for creating branded Apps is really quite compelling at this stage, with an engaged, large potential audience and a market that is currently not too crowded to attract attention. It's a great way to create and maintain a dialogue with your consumer.